This is a small taste of what Knight School will be — real chess rules under the hood, built for a kid who's never held a piece before.
Tap a piece below, then tap the board to see where it's allowed to go.
Find the winning move. Every puzzle is a real pattern that shows up in actual games.
Flip two cards at a time. Match each position to the move that wins it.
Is the king in check, checkmated, or perfectly safe? Look carefully before you answer.
Tap the square you're told, as many times as you can before time's up.
Tap any square to place your knight, then keep tapping legal knight moves to visit every square exactly once.
Two players, one board. The board flips to face whoever's turn it is.
A full game against a deliberately weak computer opponent — it plays reasonably, but it blunders on purpose.
Pick an opening below. Play the right idea on your turns — the other side tries real replies, not always the same one.
The technique that decides close games — every move here was checked by a real chess engine, not typed from memory.
A real game with one specific person — no account needed for them, just a link. It's async: check back whenever, it's their move until they make it.
Log in up top first (free, no chess.com needed) — that's how we know whose game this is.